Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Trends and Trajectories in the Software Industry: implications for the future of work (2022)
Information Systems Frontiers
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Striving for platform independence in the e-learning landscape: a study on a flexible exercise creation system (2022)
International Conference on Advanced Learning Technologies, IEEE International Conference on Advanced Learning Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Higher Education during Lockdown: Literature Review and Implications on Technology Design (2022)
Education Research International
(Vertaisarvioitu katsausartikkeli tieteellisessä aikakauslehdessä (A2))
Integrating machine learning with software development lifecycles: Insights from experts (2022)
European Conference on Information Systems, European Conference on Information Systems
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
How to explain AI systems to end users: a systematic literature review and research agenda (2022)
Internet Research
(Vertaisarvioitu katsausartikkeli tieteellisessä aikakauslehdessä (A2))
Gamification of forest-going: Opportunities for players, landowners and the forest industry (2022)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Understanding the Impact of Information Sources on COVID-19 related Preventive Measures in Finland (2021)
Technology in Society
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Digital Transformation of Software Development: Implications for the Future of Work (2021)
Conference on e-Business, e-Services and e-Society, Lecture Notes in Computer Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds (2021)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Hunter-Gatherer Approach to Math Education - Everyday Mathematics in a San Community and Implications on Technology Design (2021)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))