Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Technical cheating prevention in location-based games (2021)
International Conference on Computer Systems and Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Continued use intention of wearable health technologies among the elderly: an enablers and inhibitors perspective (2021)
Internet Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Understanding the Impact of Information Sources on COVID-19 related Preventive Measures in Finland (2021)
Technology in Society
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Digital Transformation of Software Development: Implications for the Future of Work (2021)
Conference on e-Business, e-Services and e-Society, Lecture Notes in Computer Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds (2021)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Hunter-Gatherer Approach to Math Education - Everyday Mathematics in a San Community and Implications on Technology Design (2021)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Architecture of Belonging – A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games (2021)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A casino in my pocket: Gratifications associated with obsessive and harmonious passion for mobile gambling (2021)
PLoS ONE
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Internal interface diversification as a method against malware (2020)
Journal of Cyber Security Technology
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Propagating AI Knowledge Across University Disciplines- The Design of A Multidisciplinary AI Study Module (2020)
Frontiers in Education Conference, Frontiers in Education Conference
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))