Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Misinformation sharing and social media fatigue during COVID-19: An affordance and cognitive load perspective (2020)
Technological Forecasting and Social Change
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
AI in Cybersecurity Education- A Systematic Literature Review of Studies on Cybersecurity MOOCs (2020)
International Conference on Advanced Learning Technologies, IEEE International Conference on Advanced Learning Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
The Impact of Online Information on Self-isolation Intention during the COVID-19 Pandemic: A cross-sectional study (2020)
Journal of Medical Internet Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
The Effect of Team Choice in Ingress and Pokémon GO for Players' Social Circles and Attitudes Towards Game Slang (2020)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Is Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner (2020)
Conference on Technology Ethics, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Integrating Theological Aspects to Engineering Education (2020)
Frontiers in Education Conference, Frontiers in Education Conference
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line (2020)
IEEE International Conference on Engineering, Technology and Innovation
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
What drives unverified information sharing and cyberchondria during the COVID-19 pandemic? (2020)
European Journal of Information Systems
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Improving Synchrony in Small Group Asynchronous Online Discussions (2020)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Location-based Games as Interfaces for Collecting User Data (2020)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))