Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Integrating machine learning with software development lifecycles: Insights from experts (2022)
European Conference on Information Systems, European Conference on Information Systems
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
How to explain AI systems to end users: a systematic literature review and research agenda (2022)
Internet Research
(Vertaisarvioitu katsausartikkeli tieteellisessä aikakauslehdessä (A2))
Gamification of forest-going: Opportunities for players, landowners and the forest industry (2022)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic (2022)
International Journal of Information Management
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO (2022)
Internet Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables (2022)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Scambaiting as a Form of Online Video Entertainment: An Exploratory Study (2021)
International Conference on Soft Computing and Pattern Recognition, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience (2021)
Computers in Human Behavior
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Central Themes of the Pokémon Franchise and why they Appeal to Humans (2021)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Convergence between the real and the augmented: Experiences and perceptions in location-based games (2021)
Telematics and Informatics
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))