Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses (2020)
International Conference on Computer Supported Education, Communications in Computer and Information Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Did location-based games motivate players to socialize during COVID-19? (2020)
Telematics and Informatics
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Unusual purchasing behavior during the early stages of the COVID-19 pandemic: The stimulus-organism-response approach (2020)
Journal of Retailing and Consumer Services
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Understanding students’ game experiences throughout the developmental process of the Number Navigation Game (2020)
Educational Technology Research and Development
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Children in 2077: Designing children's technologies in the age of transhumanism (2020)
CHI Conference on Human Factors in Computing Systems
(Muu (O2))
Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces (2020)
IEEE International Conference on Engineering, Technology and Innovation
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior (2020)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Implicit learning in video games - Intergroup contact and multicultural competencies (2020)
International Conference on Wirtschaftsinformatik
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Location-based Games as Exergames - From Pokemon To The Wizarding World (2020)
International Journal of Serious Games
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review (2020)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))