Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
The Role of Music in 21st Century Education-Comparing Programming and Music Composing (2020)
International Conference on Advanced Learning Technologies, IEEE International Conference on Advanced Learning Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Potential Benefits of Playing Location-based Games: An Analysis of Game Mechanics (2020)
International Conference on Computer Supported Education, Communications in Computer and Information Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Location-based games and the COVID-19 pandemic: An analysis of responses from game developers and players (2020)
Multimodal Technologies and Interaction
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Augmented Reality to Enhance Visitors’ Experience at Archaeological Sites (2020)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Internal interface diversification as a method against malware (2020)
Journal of Cyber Security Technology
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Propagating AI Knowledge Across University Disciplines- The Design of A Multidisciplinary AI Study Module (2020)
Frontiers in Education Conference, Frontiers in Education Conference
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Minimizing the Number of Dropouts in University Pedagogy Online Courses (2019)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Analysis of the quality of points of interest in the most popular location-based games (2019)
International Conference on Computer Systems and Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Solving Diversity Issues in University Staff Training with UNIPS Pedagogical Online Courses (2019)
IEEE Learning With MOOCS (LWMOOCS)
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A review of location-based games: Do they all support exercise, social interaction and cartographical training? (2019)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))