Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Analysis of the quality of points of interest in the most popular location-based games (2019)
International Conference on Computer Systems and Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Solving Diversity Issues in University Staff Training with UNIPS Pedagogical Online Courses (2019)
IEEE Learning With MOOCS (LWMOOCS)
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A review of location-based games: Do they all support exercise, social interaction and cartographical training? (2019)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia (2019)
IEEE International Conference on Teaching, Assessment and Learning for Engineering, Proceedings of IEEE International Conference on Teaching, Assessment, and Learning for Engineering
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Affordances of music composing software for learning mathematics at primary schools (2019)
Research in Learning Technology
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Development of an Online Learning Platform for University Pedagogical Studies-Case Study (2018)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Co-creative engineering curriculum design – Case East Africa (2018)
Frontiers in Education Conference
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Designing a Game for Learning Math by Composing: A Finnish Primary School Case (2017)
IEEE International Conference on Advanced Learning Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))