Samuli
Laato
Information Systems Science
PhD
Contact
Links
Areas of expertise
Human-computer interaction
Human-Centred Computing
Location-based games: Educational technology
Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
Is Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner (2020)
Conference on Technology Ethics, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior (2020)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Propagating AI Knowledge Across University Disciplines- The Design of A Multidisciplinary AI Study Module (2020)
Frontiers in Education Conference, Frontiers in Education Conference
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Understanding students’ game experiences throughout the developmental process of the Number Navigation Game (2020)
Educational Technology Research and Development
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Digital Technologies and Online Learning in Higher Education (Finland) (2020)
(Vertaisarvioitu artikkeli kokoomateoksessa (A3))Location-based games and the COVID-19 pandemic: An analysis of responses from game developers and players (2020)
Multimodal Technologies and Interaction
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä )
Implicit learning in video games - Intergroup contact and multicultural competencies (2020)
International Conference on Wirtschaftsinformatik
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Integrating Theological Aspects to Engineering Education (2020)
Frontiers in Education Conference, Frontiers in Education Conference
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Location-based Games as Exergames - From Pokemon To The Wizarding World (2020)
International Journal of Serious Games
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Misinformation sharing and social media fatigue during COVID-19: An affordance and cognitive load perspective (2020)
Technological Forecasting and Social Change
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))