Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses (2020)
International Conference on Computer Supported Education, Communications in Computer and Information Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Did location-based games motivate players to socialize during COVID-19? (2020)
Telematics and Informatics
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Unusual purchasing behavior during the early stages of the COVID-19 pandemic: The stimulus-organism-response approach (2020)
Journal of Retailing and Consumer Services
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Understanding students’ game experiences throughout the developmental process of the Number Navigation Game (2020)
Educational Technology Research and Development
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Children in 2077: Designing children's technologies in the age of transhumanism (2020)
CHI Conference on Human Factors in Computing Systems
(Muu (O2))
Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces (2020)
IEEE International Conference on Engineering, Technology and Innovation
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia (2019)
IEEE International Conference on Teaching, Assessment and Learning for Engineering, Proceedings of IEEE International Conference on Teaching, Assessment, and Learning for Engineering
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Affordances of music composing software for learning mathematics at primary schools (2019)
Research in Learning Technology
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Creating a National Digital Learning Environment for Enhancing University Teachers’ Pedagogical Expertise – The Case UNIPS (2019)
International Journal of Learning, Teaching and Educational Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Online Multiplayer Games for Crowdsourcing the Development of Digital Assets (2019)
International Conference on Software Business, Lecture Notes in Business Information Processing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))