Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Affordances of music composing software for learning mathematics at primary schools (2019)
Research in Learning Technology
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Creating a National Digital Learning Environment for Enhancing University Teachers’ Pedagogical Expertise – The Case UNIPS (2019)
International Journal of Learning, Teaching and Educational Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Online Multiplayer Games for Crowdsourcing the Development of Digital Assets (2019)
International Conference on Software Business, Lecture Notes in Business Information Processing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A Lightweight Co-Construction Activity for Teaching 21st Century Skills at Primary Schools (2019)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Minimizing the Number of Dropouts in University Pedagogy Online Courses (2019)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Co-creative engineering curriculum design – Case East Africa (2018)
Frontiers in Education Conference
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Development of an Online Learning Platform for University Pedagogical Studies-Case Study (2018)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Designing a Game for Learning Math by Composing: A Finnish Primary School Case (2017)
IEEE International Conference on Advanced Learning Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))