Tapani
Joelsson
Doctoral Researcher, Department of Computing
University Teacher, Department of Computing
M.Sc.
Links
Areas of expertise
Game design patterns
Player experience
User experience
Teaching
Currently I am involved in teaching of three courses at the department of Computing at University of
Turku. These courses are Software Design and Architecture (5 ETSC), Basic Course on Software
Engineering (5 ETSC), and Practical Agile Software Testing (5 ETSC).
I have supervised students in three instances of Game Developer Trainee Program during 2012-2014,
and in three instances of Full Stack Training Program for programmers during 2019-2022.
Publications
Snacking Gamers (2018)
Nordic Conference on Consumer Research
(Muu (O2))
The role of prosumers in the evolution of a software ecosystem: Case Steam (2018)
International Workshop on Software-intensive Business, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Gamifying Learning of Maritime Standard Operational Procedures (2018)
International Conference on Intelligent Games and Simulations
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Impact of serious games on health and well-being of elderly: a systematic review (2017)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Beyond Skill-Based Rating Systems: Analyzing and Evaluating Player Performance (2017)
Academic MindTrek
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People (2017)
EAI Endorsed Transactions on Serious Games
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise: A usability study (2017)
Gerontechnology
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Connecting Company and Consumer Expectations in Game Design: A Food Sector Case (2017)
European Conference on Simulation and AI in Computer Games
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Gamified Solutions in Healthcare - Testing Rehabilitation Games in Finland and Asia (2017)
Acta Technica Jaurinensis
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Linking Digital Game-Playing Motivations to Food Consumption (2017)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))