How does a researcher tackle a problem? Science Battle is a game like event to show the public in a concrete way how researchers tackle a new research question and to demonstrate the process of research. Game was created year 2016 at the University of Turku, Finland and now it will expand as a battle between European Campuses of City Universities (EC2U) alliance.
On the first round, on Researchers’ Night of 2021, the battle was performed between Universities of Pavia from Italy, Poitiers from France and Turku from Finland. The winner is University of Pavia!
Year 2022 battle is between Universities of Coimbra from Portugal, Iasi from Romania, Jena from Germany and Salamanca from Spain. On third round the battle will be between of the winners of previous years.
In 2021–2022, the game will be conducted online as well as on-site if corona restrictions allow. The final will be held on the home campus of either finalist.
The First EC2U Science Battle features three six-member and multidisciplinary teams of researchers. Teams are locked in a glass cube for three hours to resolve questions submitted by the audience. Each competition venue has a host. There will be also one or several judges, who will arbitrarily award teams points for wit, entertainment, reasoning, finality, and the audience will be able to give additional points according to their own preference
The public has a significant role to play in the implementation of the event. Questions to researchers are compiled from suggestions received from the public. The public can follow the work of researchers enclosed in glass cubes from the outside or via internet. The audience may also help teams and ask more questions.