Jukka
Vahlo
Senior Researcher, Centre for Collaborative Research (CCR)
PhD
Links
Areas of expertise
video games
AI-based game recommendations
game choice
gameplay experience
player profiles
game profiles
player markets
player-centric data
motivations to play
qualitative research
quantitative research
project management
multidisciplinary research
Stata
SPSS
AI experience
cultural studies.
Publications
Discovering the Motivational Constitution of ‘Playing Games for Fun’ (2022)
International Conference on Entertainment Computing, Lecture Notes in Computer Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Digital Games as a Source of English Vocabulary for Finnish Writers (2022)
(Vertaisarvioitu artikkeli kokoomateoksessa (A3))Ontological diversity in gaming disorder measurement: a nationally representative registered report (2022)
Addiction Research and Theory
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Identifying the Impact of Game Music both Within and Beyond Gameplay (2021)
International Conference on Entertainment Computing, Lecture Notes in Computer Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Linkages Between Gameplay Preferences and Fondness for Game Music (2021)
International conference on entertainment computing, International Conference on Entertainment Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Driven, Imaginative, and Casual Game Experiences (2020)
(Vertaisarvioitu artikkeli kokoomateoksessa (A3))View, Play and Pay? – The Relationship between Consumption of Gaming Video Content and Video Game Playing and Buying (2020)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Developing Prototype Player Personas from Game Preferences (Presentation at the ACM Woodstock conference (WOODSTOCK’18)) (2020)
ACM Woodstock conference
(Muu (O2))
Challenge types in gaming: validation of video game challenge inventory (CHA) (2020)
International Journal of Human-Computer Studies
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Challenge Types in Videogame play (Digital Games Research Association Conferencen abstrakti, Kyoto Japan 6.-10.8. 2019) (2019)
Digital Games Research Association Conference
(Muu (O2))