Tapani
Joelsson
Doctoral Researcher, Department of Computing
University Teacher, Department of Computing
M.Sc.
Links
Areas of expertise
Game design patterns
Player experience
User experience
Teaching
Currently I am involved in teaching of three courses at the department of Computing at University of
Turku. These courses are Software Design and Architecture (5 ETSC), Basic Course on Software
Engineering (5 ETSC), and Practical Agile Software Testing (5 ETSC).
I have supervised students in three instances of Game Developer Trainee Program during 2012-2014,
and in three instances of Full Stack Training Program for programmers during 2019-2022.
Publications
Foodscapeista gamescapeiksi: Välipalat pelaamiskäytännöissä (2017)
Pelitutkimuksen Vuosikirja
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Individual smell perceptions in snacking (2017)
12th Pangborn Sensory Science Symposium
(Muu (O2))
Impact of serious games on health and well-being of elderly: a systematic review (2017)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Beyond Skill-Based Rating Systems: Analyzing and Evaluating Player Performance (2017)
Academic MindTrek
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People (2017)
EAI Endorsed Transactions on Serious Games
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Elderly Gamers – For the Experience and Enjoymen (2016)
(Muu (O2))Food-related Gamification: Literature Review (2016)
Gameon 2016
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study (2016)
Journal of Usability Studies
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Ethical Gathering of Exercise Metrics from Elderly: Case Jumppatikku (2016)
IFIP International Conference on Human Choice and Computers
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Designing and Testing an Educational Game About Food for School-aged Children (2016)
Gameon 2016
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))