Augmented-reality App Wordsmith Brings Sixteenth Century to Life
Wordsmith (Sanan seppä in Finnish) is a mobile app that uses augmented reality in Turku Cathedral to tell the story of the Protestant Reformation in Finland and the changes it brought to the church and to the lives of ordinary people. It is part of marking the 500th Anniversary of the Reformation in 2017. The app can be downloaded for free on Android and iOS tablets.
Teijo Lehtonen, Senior Research Fellow at University of Turku’s Technology Research Center and Social Media Coordinator for the Evangelical Lutheran Church of Finland Hannu Majamäki are excited about new way to look et history.
Augmented reality is the term used when computer-generated virtual elements are added to the actual material reality around us.
Live action amid the Reformation
The Wordsmith app answers these questions through the blacksmith Olavi, his wife Katariina, their son Hemminki and 46 other characters as they experience the events that have brought them to Turku Cathedral in the sixteenth and seventeenth centuries.
Research project studies the use of mixed reality in cultural settings
– We need to pay attention to the traceability of digital information generated through the study of history, adds Viinikkala, who is working on his PhD thesis on the subject.
The Wordsmith app is a collaboration between the Technology Research Center at the University of Turku, the Department of Finnish History at the University and the partners involved in the project. The researchers at the Department of Finnish History at the University of Turku have gathered the historical data used in the app, while e.g. professor emeritus Kaisa Häkkinen has provided the expertise on sixteenth-century Finnish. The storyline of the app was penned by Turku-based author Tytti Issakainen.
The Technology Research Center sculpted the characters, who were dressed in period costume by researchers in Finnish History. The characters have been animated using motion-capture technology from scenes directed by Emmi Louhivuori using local amateur actors, who also provided the voices of the characters in the app.
The overall design and architecture of the app along with its technical implementation is by a development team at the Technology Research Center. The platform for the app is a Unity 3D game engine. The virtual elements are placed on the screen using a visual tracking system called ALVAR, which has been developed at the VTT Technical Research Centre of Finland. The coarse positioning needed inside the Cathedral is provided by the Bluetooth radio beacons installed in the building.
MIRACLE (Mixed Reality Applications for Culture and Learning Experiences) is a research project financed in 2015–2017 by Tekes, the Finnish Funding Agency for Innovation, which in addition to the University of Turku involves research units from the VTT Technical Research Centre of Finland as well as the University of Helsinki and the University of Tampere. In addition, there are two dozen other project partners from public organizations as well as private enterprises.
Facts at a glance
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