Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Trends and Trajectories in the Software Industry: implications for the future of work (2022)
Information Systems Frontiers
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Higher Education during Lockdown: Literature Review and Implications on Technology Design (2022)
Education Research International
(Vertaisarvioitu katsausartikkeli tieteellisessä aikakauslehdessä (A2))
How to explain AI systems to end users: a systematic literature review and research agenda (2022)
Internet Research
(Vertaisarvioitu katsausartikkeli tieteellisessä aikakauslehdessä (A2))
Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic (2022)
International Journal of Information Management
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO (2022)
Internet Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
AI Governance in the System Development Life Cycle: Insights on Responsible Machine Learning Engineering (2022)
International Conference on AI Engineering – Software Engineering for AI
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Convergence between the real and the augmented: Experiences and perceptions in location-based games (2021)
Telematics and Informatics
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Designing Location-based Games : How to support players’ social interaction, physical activity and learning about their local environment (2021)
(Artikkeliväitöskirja (G5))Filters that Fight Back Revisited: Conceptualization and Future Agenda (2021)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games (2021)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))