Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Machine Learning System Development in Information Systems Development Praxis (2024)
Communications of the Association for Information Systems
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Resemblance of religion and pervasive games: A study among church employees and gamers (2023)
CHI Conference on Human Factors in Computing Systems, ACM SIGCHI Annual Conference on Human Factors in Computing Systems
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A Study on Written Communication About Client-Side Web Security (2023)
International Conference on Hybrid Intelligent Systems, Lecture notes in networks and systems
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
What drives gamer toxicity? Essays from players (2023)
International GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Trends and Trajectories in the Software Industry: implications for the future of work (2023)
Information Systems Frontiers
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic (2022)
International Journal of Information Management
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO (2022)
Internet Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables (2022)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
AI Governance in the System Development Life Cycle: Insights on Responsible Machine Learning Engineering (2022)
International Conference on AI Engineering – Software Engineering for AI
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games (2022)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))