Samuli
Laato
Assistant Professor, Information Systems Science
PhD
Links
Areas of expertise
Human-computer interaction
Human-Centred Computing
Location-based games: Educational technology
Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
Playful, Meaningful - or Both? A Review of the Current State of Digital Participatory Urban Planning Platforms (2026)
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players’ Perspective (2026)
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)HereSay: Gamifying Urban Crowdsourcing Through Affordance-Based Data Collection (2026)
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)Gaming for good? exploring associations between game design features and self-reported sustainable behaviours in Pokémon GO (2026)
Behaviour and Information Technology
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä )
Scaling up Nature Conservation: A Field Study With Crowdsourcing Invasive Species Detection and Removal (2025)
Lecture Notes in Computer Science
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)
Defining toxicity in multiplayer online games: A systematic literature review (2025)
Computers in human behavior reports
(A2 Vertaisarvioitu katsausartikkeli tieteellisessä lehdessä)
User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review (2025)
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)Automating Qualitative Data Analysis with Chain-of-Thought Reasoning Models: A Study with the Gioia Method (2025)
Americas Conference on Information Systems
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)
Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-Mounted Displays in Public Spaces (2025)
Proceedings of the ACM on Human-Computer Interaction
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä )
Crowdsourcing Environment Data with Gamified Augmented Reality Mini-Games (2025)
Proceedings of the ACM on Human-Computer Interaction
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä )