Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Location-based Games as Exergames - From Pokemon To The Wizarding World (2020)
International Journal of Serious Games
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review (2020)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
The Role of Music in 21st Century Education-Comparing Programming and Music Composing (2020)
International Conference on Advanced Learning Technologies, IEEE International Conference on Advanced Learning Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Potential Benefits of Playing Location-based Games: An Analysis of Game Mechanics (2020)
International Conference on Computer Supported Education, Communications in Computer and Information Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Location-based games and the COVID-19 pandemic: An analysis of responses from game developers and players (2020)
Multimodal Technologies and Interaction
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Augmented Reality to Enhance Visitors’ Experience at Archaeological Sites (2020)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Creating a National Digital Learning Environment for Enhancing University Teachers’ Pedagogical Expertise – The Case UNIPS (2019)
International Journal of Learning, Teaching and Educational Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Online Multiplayer Games for Crowdsourcing the Development of Digital Assets (2019)
International Conference on Software Business, Lecture Notes in Business Information Processing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A Lightweight Co-Construction Activity for Teaching 21st Century Skills at Primary Schools (2019)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Minimizing the Number of Dropouts in University Pedagogy Online Courses (2019)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))