Samuli
Laato
Information Systems Science
Master (Tech) of Software Engineering
Contact
Links
Areas of expertise
Human-computer interaction
Location-based games: Educational technology
AI governance
Software engineering;
Biography
I have worked as a researcher from 2017 onward in several projects and on personal grants in the fields of education and computer science. In addition, I have experience as an educational game programmer.
Publications
Gamification of forest-going: Opportunities for players, landowners and the forest industry (2022)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic (2022)
International Journal of Information Management
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO (2022)
Internet Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables (2022)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
AI Governance in the System Development Life Cycle: Insights on Responsible Machine Learning Engineering (2022)
International Conference on AI Engineering – Software Engineering for AI
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games (2022)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Designing Location-based Games : How to support players’ social interaction, physical activity and learning about their local environment (2021)
(Artikkeliväitöskirja (G5))Filters that Fight Back Revisited: Conceptualization and Future Agenda (2021)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games (2021)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
The reconfiguration of social, digital and physical presence: from online church to church online (2021)
Teologiese Studies / Theological Studies
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))