Sampsa
Rauti
väitöskirjatutkija, tietotekniikan laitos
yliopisto-opettaja, ohjelmistotekniikka
MSc (Tech.), B.Soc.Sc.
Ota yhteyttä
Linkit
Julkaisut
Potential Benefits of Playing Location-based Games: An Analysis of Game Mechanics (2020)
International Conference on Computer Supported Education, Communications in Computer and Information Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Building a virtualized environment for programming courses (2020)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Controlling Uncertainty with Proactive Cyber Defense: A Clausewitzian Perspective (2020)
International Symposium on Security in Computing and Communication, Communications in Computer and Information Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Learning Social Skills and Accruing Social Capital through Pervasive Gaming (2020)
Designing and Facilitating Educational Location-based Applications, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Location-based Games as Exergames - From Pokemon To The Wizarding World (2020)
International Journal of Serious Games
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
A Survey on Countermeasures against Man-in-the-browser Attacks (2020)
International Conference on Hybrid Intelligent Systems, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line (2020)
IEEE International Conference on Engineering, Technology and Innovation
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Location-based Games as Interfaces for Collecting User Data (2020)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A review of location-based games: Do they all support exercise, social interaction and cartographical training? (2019)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Analysis of the quality of points of interest in the most popular location-based games (2019)
International Conference on Computer Systems and Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))