Sampsa
Rauti
yliopisto-opettaja, Ohjelmistotekniikka
MSc (Tech.), B.Soc.Sc.
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Julkaisut
Assessing discrepancies between network traffic and privacy policies of public sector web services (2022)
International Conference on Availability, Reliability and Security
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games (2022)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Where does your data go? Comparing network traffic and privacy policies of public sector mobile applications (2022)
World Conference on Information Systems and Technologies, Lecture notes in networks and systems
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Man-in-the-Browser Attacks Against IoT Devices: A Study of Smart Homes (2021)
International Conference on Soft Computing and Pattern Recognition, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Learning history with location-based applications: An architecture for points of interest in multiple layers (2021)
Sensors
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds (2021)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience (2021)
Computers in Human Behavior
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
When Player Communities Revolt Against the Developer: A Study of Pokémon GO and Diablo Immortal (2021)
International Conference on Software Business, Lecture Notes in Business Information Processing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Filters that Fight Back Revisited: Conceptualization and Future Agenda (2021)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Technical cheating prevention in location-based games (2021)
International Conference on Computer Systems and Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))